@startuml
sprite $bars_staggered [48x48/16] {
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000000000000000000000000000000000000000000000000
000056666666666666666666666666666666663000000000
001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000000
007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF10000000
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000000
005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000000
0007EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC200000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000001ADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDC5000
00000000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
00000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
00000001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800
000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
000000000488888888888888888888888888888888861000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000035555555555555555555555555555555552000000000
000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600000000
007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF10000000
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000000
005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000000
0008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD300000000
000001111111111111111111111111111111100000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BARS_STAGGERED(_alias) ENTITY(rectangle,black,bars_staggered,_alias,FA6 BARS_STAGGERED)
!define FA6_BARS_STAGGERED(_alias, _label) ENTITY(rectangle,black,bars_staggered,_label, _alias,FA6 BARS_STAGGERED)
!define FA6_BARS_STAGGERED(_alias, _label, _shape) ENTITY(_shape,black,bars_staggered,_label, _alias,FA6 BARS_STAGGERED)
!define FA6_BARS_STAGGERED(_alias, _label, _shape, _color) ENTITY(_shape,_color,bars_staggered,_label, _alias,FA6 BARS_STAGGERED)
skinparam folderBackgroundColor<<FA6 BARS_STAGGERED>> White
@enduml